Far Cry 4 News, Release Date, Gameplay, Trailer, Weapons : Preview New Villain Pagan, Elephants Trailer, Beautiful Open World Set In Himalayans [VIDEO]

"Far Cry 4" has a release date set for November 18, 2014. Naturally Ubisoft is revving up the hype engine and release tid bits, here is a roundup of everything going on with "Far Cry 4"

In recent news Donald Glover from Community, aka Childish Gambino, mentioned in a recent interview with Complex that he's involved with the upcoming Far Cry 4. Glover said Ubisoft asked if he knew what the game was, and when he confirmed he did, they said they liked his song "Crawl" and offered him to do something with the game.

Ubisoft has also recently released an achievements list which you can view here.

Ubisoft has released a new video talking about Elephants as weapons of war, you can watch it at the bottom.

In this new video from Playstation (below) we learn a bit more about some gameplay features available to us in this open world and what kind of story lies behind the locations.

A new weapons trailer has been announced, the video features an SMG, a machine gun, an P416 assault rifle, a flamethrower, an auto-crossbow.

The official synopsis of the game reads, " Hidden in the towering Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother's dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min. Explore and navigate this vast open world, where danger and unpredictability lurk around every corner. Here, every decision counts, and every second is a story. Welcome to Kyrat."

According to the game's senior level designer Vincent Ouellette, who told IGN , "The main world is roughly the same size as Far Cry 3 but it's a lot more dense in terms of how many activities, points of interest and civilians there are," he said. "On top of that we also have the arena, which you can play indefinitely, and we got the Himalaya missions on top of the mountains, as well as Shangri-La which lets you explore the myths and legends of the beliefs held by the people in Kyrat. So taken all together, the general offering is much bigger."

"In terms of story as well, in Far Cry 3 the missions were all consecutive and offered a very linear narrative. Now we have multiple parallel threads. So on one side you have Ajay's story. He was born in Kyrat and fled the country at a young age with his mother. So, coming back 25 years later when his mother dies and her dying wish being that he takes her ashes back to Kyrat, when he gets there he realises people know his name. You don't know much about it, so one story thread is actually discovering your family's legacy in the country, and then there's another that's more focused on the Civil War and the fighting.

"Even within the missions we've added the concept of choice a lot. At the top of the Rebellion there are a few leaders and they don't always agree which way you should push the country. One's more traditional and religious, the other is more oppressive and wants to modernise. You can choose which side you want to ally with and that'll change sometimes how the mission plays out in terms of objectives, while other times it'll change events."

"There were a bunch [of possible locations]," he began. "We thought seriously about very low in Russia, in the Siberian forest. We looked at parts of Asia, South America. We didn't set any barriers at the start but it wasn't too long before we stopped on the Himalayas because all the stars just seemed to align there.

"All the microzones needed to help you orientate yourself without looking at the map. Animals were a big focus too. Everything gameplay related helped choose the location, but we wanted elephants, rhinos, honey badgers, eagles and stuff. It needed to be exotic as well. The Far Cry experience... we're not a military shooter, the world is treated as a main character so it has to be intriguing and make you want to stick around and explore."

"Vaas was the schoolyard bully who'd beat you up and steal your lunch, and Pagan Min is more like your best friend who'll whisper in your ear that you should go steal a car but then pretend to be a nice boy when he meets your mum. He's manipulative and flamboyant; he likes to show off.

"He's not originally from Kyrat. He was the son of a drug lord in Hong Kong and, when his father got killed, he got a piece of the pie but that wasn't enough. So that's when he moved to Kyrat, which he saw as ripe for the taking with all the civil war stuff going on. He allied with the royal family that were fighting to get back to power and then as soon as they did, he assassinated them and took the country for himself. His face is printed on the money, which he loves. He's that kind of guy, and you're going to meet him very, very soon

In a recent interview with the PlayStation Blog, Far Cry 4 Creative Director Alex Hutchinson and Narrative Director Mark Thompson discussed how meeting the survivors of a civil war ultimately changed the direction of the open-world first-person shooter. You see to research the game the team decided to actually take a trip to Nepal to study the environment, gather ideas, and meet the people."We needed to find somewhere that had a history of conflict - somewhere that could be politically unstable - the kind of place that you would go to that was on the edge of the map," Thompson explained. "Places that are referred to as 'failed states.'"

"In Far Cry 4 your character is actually from Kyrat and you're coming back. We put the player in the character's shoes, so they're discovering - or rediscovering - this location for themselves."

"When you come face-to-face with another human who has been through conflict, it makes you think about things a little differently," Thompson pointed out. "You think very seriously about what the conflict is and how you're going to be inspired by that to make a video game."

"Before we went to Nepal we were definitely more earnest. We were very focused on the Nepalese civil war, and what we had in terms of good versus evil was very much inspired by that. In Nepal I was talking to people who had been child soldiers in a conflict to save their own country, and we didn't want to misrepresent that."

"Sometimes you'll find that the game is self-aware, sometimes you'll find dark humor where you won't know whether to laugh or be mortally offended by it, but the puns you'll find are my [Thompson's] way of making the game a little less heavy - which I think a lot of shooters try to be."

Gamerant Reports narritive director Mark Thompson said," We have a lot of fun with things that we know people are going to take for granted. As soon as we put Pagan Min on the box and say that he's the bad guy, everybody knows that the game is going to be about killing this guy. We embrace that, we understand it, and we play with it. Pagan is very self-aware that that's going to happen, so... we have some fun with that in the way that he interacts with Ajay.

"He knows the inevitability of the story. He can see Ajay's arc before Ajay even understands it. The moment where he comes to meet him at the border he's like: 'No, don't mind this. You don't need to come back and learn about your parents, or your people. Come with me, I'm going to take you back to my palace, we'll have a party, it's going to be awesome!

"Any other villain would have tried to set the bus on fire with Ajay on it, and there would have been a gunfight, blah blah blah... you would be knocked out and wake up on the other side of the world, and slowly get revenge. Because... I don't know... your brother was on the bus and he died as well or something."

Developed by Ubisoft Montreal in collaboration with Red Storm Entertainment, Ubisoft Toronto, Ubisoft Shanghai and Ubisoft Kiev. Again the "Far Cry 4" release date for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC on November 18.

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