'Final Fantasy 7' PS4 Remake: Director Yoshinori Kitase Gives Update On Battle System

"Final Fantasy 7" PS4 remake release date won't be announced anytime soon as Square Enix will sure take its time before letting the public get their hands on it.

That's because many have high expectations on this PS4 remake and director/producer Yoshinori Kitase knows that very well. He gave an update on where the game is currently at and what fans should expect in terms of the battle system.

"We're starting to see the visual direction. On the other hand, we're currently working out the battle system and such through trial-and-error," said Kitase via Gematsu. "Since there's a possibility that the command battle system of the old days might not work today, we're thinking hard about what kind of direction we can take it."

He also said that as much as possible, they want to give the 97 game version vibes to the gamers.

"Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we're looking at how we can put out something like 'Final Fantasy 7' while still surprising players," continued Kitase, before adding: "Please don't ask about how far into development we are and such. [Laughs]."

Some gaming websites gave their suggestions on how Square Enix should do the remake.

"It seems like the safest bet to keep the die-hard fans happy would be to stick to a turn-based battle system, not necessarily exactly the same as was in the original game, but one familiar enough to appease longtime fans," according to a report by GameRant.

"Almost all of the recent releases in the 'Final Fantasy' series feature a more action-oriented combat system, and that's exactly what you should expect from the 'Final Fantasy 7' remake," PrimaGames stated.

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