'Half Life 3' Release Date Rumors: Half Life 3 Music Score Allegedly Leaked; Fan Made Half-Life Sequel Makes The Rounds

'Half Life 3' Release Date Rumors: Valve approved Prospekt to launch 'Half Life 3' on Steam starting February 11th this year. The stand-alone, fan-made game was in 18 months by Richard Seabrook using graphics prequel, Half-Life 2. The latest rumors suggest developer Valve may be planning to have a next level "Half-Life 3

After nine years when the widely popular game "Half-Life 2: Episode Two," was released, details of the highly anticipated sequel "Half-Life 3" are still being kept under wraps.

Rumors suggest that Valve might be planning for a next-level "Half-Life" experience for players, and that it might even make "Half-Life 3" a VR-supported title. The Half-Life 3 game developer has not made any comments yet.

Valve let a fan-made "Half-Life" series-inspired game, "Prospekt," go live on Steam.

Half-Life 3 has been in the list of Webhallen, a Danish retail website, as one of the games ready for pre-orders for release this 2016. The web listing even mentions Half-Life 3's price, image, product description and release date, adding that information are preliminary and may change.

There are also rumors that the music for Half Life 3 has been leaked. Musician Deadmau5 provided sounds for Valve and fans think he will be doing the soundtracks for Half-Life 3. Fans think the new music coming from Deadmau5 could be the soundtrack for the Half-Life 3 game.

Marc Laidlaw announced he is resigned from  Valve and it looks like he has retired from game-making, according to Reddit. Laidlaw was a developer and writer at Valve since 1997. He was the sole writer for both Half-Life 1 and 2.

"An outwardly obvious reason is that I'm old, or anyway oldish," Laidlaw recently admitted.

"My nickname when I first started at Valve in 1997 was 'old man Laidlaw'. The little baby level designer who gave me that that nickname is now older than I was then," the "Half-life" co-creator said. "I had a good run but lately I have been feeling a need for a break from the collaborative chaos of game production, and a return to more self-directed writing projects."

 

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