No Man's Sky Release Date, Gameplay, Trailer, News, And Updates, Sean Murray Of Hello Games Reveals New Details, Game Coming To PS4, Then PC, No Word On Xbox One [VIDEO]

"No Man's Sky" has released a ton of new details that are really, really exciting, so lets just launch into it.

For those of you that haven't heard about "No Man's Sky" yet, it will likely be one of the largest and most inovative games coming out this next year. "No Man's Sky" drops the player in a massive, shared, procedurally genreated universe (it was created by algorithms) there is no story, no missions, only the simple goal of heading towards the center of a true to size galaxy. There are so many planets to explore in the game that if you spent one second on every planet the actual sun would burn out before you were done.

Some of the more recent news is that DJ and electronic producer Porter Robison may be involved in the music for the game. He tweeted Hello Games founder, Sean Murray, about it:

"@nomanssky @GrantDuncan @davidsream DM me! i really admire everything that's going on with NMS and would love for my music to be involved."

Murray replied to the tweet stating :

"@porterrobinson super flattering! Love your new album (awesome cover art too). Mail me anytime at sean@hellogames.co.uk :)"

Sean Murray, the Managing Director at Hello Games, talked about the possibilities in No Man's Sky.

"We've only done three days where we've talked to press about the game so far (two at E3 and one at the VGXs last year), but for an indie game we've had lots of interest and excitement. Something I'm still struggling to get my head around. So much so that I didn't actually want to go to Gamescom! We've never actually shown any European press the game though, and we felt bad about that," he wrote.

He adds, "Sure there is trading, combat, weapons, ships, and a core game, but really for me the quiet moments of discovery are what it's all about"

"The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want. We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated," he added.

The game can generate "18,446,744,073,709,551,616 possible planets," adding: "It'll take 585 billion years to find them all!"

Sean Murray, MD of No Man's Sky developer Hello Games, wrote in a post on the EU PlayStation Blog, highlighting gameplay areas like story, upgrades and player roles.

"We're not going to give you missions. No-one is going to come to you and say 'I've lost five chickens, they're scattered around this planet somewhere", said Murray. "We want you to get out and learn about the galaxy to work it out for yourself. There are different roles you could play; you could be an explorer, a trader, a pirate looking for trade routes to plunder - or you could protect other ships from pirates."

"If you're the very first person to play the game, you'll open up your galactic map and you can zoom in on every planet or solar system - and every single one will say 'unexplored'. And they'll say that until someone discovers them and uploads that information for everyone else to see," Murray said.

Each No Man's Sky explorer will be kitted out with a pretty basic ship to begin with. In order to get beyond the solar system you start in, you'll need to upgrade that ship with things like hyperdrives. You'll need to earn some money to upgrade your ship, weapons or suit through trading. Suit upgrades will allow you to swim underwater or explore different and more challenging atmospheres.

"Something we haven't shown yet is a mini-map at the bottom of the screen that will have waypoints marked on it for every planet you visit. They'll show things of interest, which might be resources, or a ship that's crashed, or some sort of beacon. It could be something to discover like a new species of creature, a mountain range or a vast lake. But you'll have to go and find out what they are; we're not going to tell you what's out there. And that's a great way to earn money to buy the upgrades for your ship or suit - and in turn that'll help you explore even more."

"We want to make something that's vast - we want it to be like the Wild West, where you never know what's over the horizon."

"There's really two answers to that," Hello Games Managing Director Sean Murray said on the PlayStation Blog. "The short answer is 'you make your own story'. I think it's nice to play something that frees you from missions and quests. But there's a longer answer. There are core concepts that will drive the player on: you'll start on the edge of space, on a totally unique planet and you'll make your way towards the centre of the galaxy - there's a reason to do that, but we're not ready to talk about it yet. As you get further in to the galaxy, things will get more dangerous... but also more interesting and rewarding."

"I don't want people to think that it's an MMO," Murray says. "You'll see traces of other players and what they've discovered, so you won't feel alone, but if you and I were playing and I said 'come and meet me on my planet', I might be days or weeks away from you. Even if we were on the same planet and wanted to meet up... it's like being at random points on Earth and trying to find each other.

A Reddit user has compiled a monstrous list of confirmed features for No Man's Sky. The list is massive and gives general information about No Man's Sky, Universe, Planets, Ships, Gameplay and many more things. You can check out the full list below.

"General:

  • It's a science fiction game
  • Coming to PC, but will be a timed exclusive for the PS4
  • Almost everything is Procedurally Generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category.
  • No saved games. The game will be saved all the time as you go along, but you can't save and load games. If you die, then you will have to rebuild from where you are in the universe. You'll never have to go back to the start and try again
  • Uses an alternative periodic table to help create environmental diversity
  • There will be a narrative, with a reason for the player's presence and their activities, and details of various races that preceded you. You won't be told the narrative, it's up to you to explore and piece it all together and come up with your own interpretations
  • The Atlas will be an important part of the lore
  • There will be an antagonist of sorts - the Malevolent Force
  • Don't expect cutscenes, dialogues or much text within the game.
  • More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later
  • The only release date hint has been that it is "Coming Soon-ish" (as of E3). There have been no confirmations as to what year it will be released, so 2015 that most websites mention is just speculation right now. So they know what their release date is, but they don't want to announce it until they are sure they can meet it

Gameplay:

  • Can be affiliated with different factions, however you'll never have indications of this. It'll simply be that if you destroy ships of one faction, then it won't like you, or you could help it and it will
  • If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad)
  • The alternative periodic table ties directly into the game's use of resources, which are used to improve your avatar's suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one
  • Resources can be combined
  • There won't be any quests or missions to go on. It'll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration
  • Fun is put above scientific accuracy. Flying between planets won't be long and monotonous, and neither will flying out of an atmosphere
  • There is an in-game encyclopedia where you can view all the rare creatures you've scanned once uploaded
  • It's basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies.
  • Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players
  • It's been mentioned that you can run into other players, but it'll be very rare, and the details are very unclear right now. For example "there is the ability to communicate and work with other people" is something Sean said. He also mentions that he is inspired by how Journey and Dark Souls do it. So if you run into another player, you won't know who they are.
  • It'll always be first person
  • This isn't a game about staying on one planet and setting up shop, this isn't core to the game. You can stay on one planet if you want though, it's up to you
  • There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending
  • You don't have an inventory, but you do have a sort of bank account.
  • Any employment in the game will net you money and you can use this to buy equipment
  • There will be ancient artefacts for you to find which could reveal the secrets of the universe.

Universe:

  • Same universe for everyone
  • Everyone starts in their own solar system, so people will be very far away from one another to begin with.
  • Only significant events are shared between people. So for example, killing a single animal won't be shared. It'll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else
  • There is an offline mode, which would mean that you wouldn't see anyone else's discoveries
  • Made up of multiple galaxies
  • The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare
  • There will be lots of barren planets, but they can still have valuable resources on
  • Planets will generally only have one type of resource on them
  • "In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay."

Ships:

  • You start with a lifepod ship, without a hyperdrive. So you'll have to get money to buy a better ship before you can really begin exploring the universe
  • Can enter a ship almost instantly, without any laborious animations. (using Triangle)
  • You don't get massive ships - you will stay in quite small ships
  • You can only buy ships that are docked at space stations
  • There are three main classes of ships: Fighter, Trader and Explorer
  • Each class has multiple prototypes
  • Fighters are light and symmetrical
  • Trader craft tend to be bulkier and slower, but with heavier weapons
  • Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight
  • Each ship will have between one and three different armaments attached, and you'll be able to upgrade them.
  • Enhancements are hinted to be more interesting than simply more power or a faster rate of fire
  • They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for
  • A certain type of ship doesn't restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you'll always be able to change to a different type of ship
  • The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you've lost that ship.
  • You will have the equivalent of a whistle to call your ship over, so long as it's close by
  • After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships
  • There's a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don't need to be really accurate
  • Can "pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more"
  • Landing will be simple and straightforward
  • Space combat will be arcadey
  • Better ships will be found further into the galaxy, where combat will also be harder
  • Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.
  • A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel.

Planets:

  • Planet sized planets
  • On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button)
  • You'll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won't know what it is until you get there though
  • Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature.
  • Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names
  • Suits and weapons can only be upgraded at trading posts on planets
  • Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc
  • You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)
  • There are grenade like plasma balls
  • You can blow holes in things
  • There will be combat situations on planets
  • You have a compass (the heart in the middle of the screen at the top)
  • There are procedurally generated rooms
  • The suit nullifies gravity. "

"No Man's Sky" will have a PS4 release date sometime in 2015, and after a period of PS4 exclusivity will have a PC release date. There has been no word as to if the game will be released on Xbox One. Check back for more information as we get closer to the release date.

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