'Skywind' Trailer Released: Ambitious Mod Project By TES Renewal Seeks To Update 'Elder Scrolls' Games, Remaking 'Morrowind' Using 'Skyrim' Engine To Improve Graphics [VIDEO]

Games like "Skyrim" are super massive single player role playing games, with incredibly devoted followers. Some of these fans like to write their own code for the games called "mods," and no community of modders are bigger than "Skyrim. As the games get older, some people attempt to breath new life into them by updating their graphics using more modern engines. A group of modders called TES Renewal are attempting to bring past "Elder Scrolls" titles into their more up-to-date engines. The current project, called "Skywind," is taking "The Elder Scrolls III: Morrowind" and updating it to the Skyrim engine. This means you'll be able to play through the story and world of the classic open-world RPG with greater visual fidelity than ever before.

The work can be seen in the trailer  showing off various parts of the "Morrowind" world, but with the greater graphical capability then was displayed in 2011′s "The Elder Scrolls V: Skyrim."

You can see how far the team have come in this new trailer, which not only provides long and sweeping shots of its alien locations, but also gives a look at the creatures and clutter that will populate the renewed world.

 The mod functions within "Skyrim," but you will need to own both games in order to play. According to the TES Renewal website, you will "need a copy of "Morrowind," including the "Bloodmoon" and "Tribunal" DLC expansions installed correctly on your system. Plus "Skyrim" of course." They emphasize that the copies will need to be legitimate, even if you have pirated copies that function they will not work for this mod.

Using the "Skyrim" engine also adds a few of that game's modern elements, such as smithing and crafting, to the older game. "

TES Renewal says "This is not yet implimented, but in the future you will be able to craft many of the objects from Morrowind using local materials. That means real mining and "Morrowind" style crafting stations too. These recipes will be balanced so as not to interfere with normal "Morrowind" gameplay though."

This also applies to fast-travel and quest markers, which many die-hard "Morrowind" fans might wish to avoid. The team was sure to point out that with a few changes those features can be disabled for a true "Morrowind" experience.

The only plan for a release date is "when it's finished". You can download what the team has at the moment, but most features are not implemented so more work is necessary before final release. 

The team is also planning to take "The Elder Scrolls IV: Oblivion" and port it to the "Skyrim" engine. Work on this is not planned to start until "Skywind" makes its final release. Another project the team worked on was "Morroblivion," which ported "Morrowind" into the "Oblivion" engine. This project has been finished and can be downloaded here.

"Skywind" currently isn't available to the public, but a "public developer alpha release" will be coming soon.

For more on Skywind, check out last months Daedric ruin-focused "Remnants" trailer.

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