Deep Silver Talks About ‘Homefront: The Revolution’ Gameplay, How Different The Game Would Be

As the game's release date is coming to a close, "Homefront: The Revolution" has their game's production house all excited to reveal what the game has in store for next year with its gameplay details.

In a report by Examiner, senior narrative designer CJ Kershner revealed his thoughts about the game, wherein he talked about how different the game would be as compared to other shooter games.

"Unlike other shooters, you have 360 degrees of movement," Kershner reportedly told MCV about the gameplay of "Homefront: The Revolution." "Plus, you can go up and down. We try to get the player to think about how they can use the environment to their advantage. Also, there's not a lot of running around in the open - we're targeting a different kind of experience. In our case, running around is the best way to get killed. It's about knowing when to attack but also knowing when to retreat."

Furthermore, he also stated how the gameplay of the upcoming title would be and how the setting is divided into different zones.

"One of the other things that makes 'Homefront: The Revolution' markedly different from other open-world games is that the city is divided up into distinctive zones," he said. "The red ones are more focused on guerrilla combat. But in the yellow zones, you see how civilians have been living under the occupation area. You can't walk around with a gun, so you have to figure out how to navigate a crowded street without being seen by the police."

"The green zones are the seat of the North Korean administration. They're the landmarks of Philadelphia, like Independence Hall, and they're very heavily controlled from a security standpoint. Those are where we have our large set-piece missions: spectacular assaults on government positions and things like that."

With the gameplay of "Homefront: The Revolution in mind, release date of the game is expected in 2016 and will be available for the PS4, Xbox One and PC.

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