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Tom Clancy's The Division Release Date Delayed, Is Ubisoft Facing Production Issues? Company Faces Massive Criticism After Assassin's Creed Unity Disaster [VIDEO]

By Staff Reporter | December 16, 2014 03:41 PM EST

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Tom Clancy's "The Division" is coming, and it is going to be a big deal. In essense it is going to be what "Destiny" was supposed to be, a large open world multiplayer RPG. The release date will be somewhere in 2015, Ubisoft has not been more specific than that. 

Moviepilot reports, "Ubisoft has already pushed their highly anticipated MMO The Division to 2015. According to a report, the game was nowhere near ready in May earlier this year! So if game development had barely started at that time, can we assume that they are running into a lot of issues with the latest Tom Clancy experience?!

'The game engine works well, it's not done, but works well. The actual game development has barely started, however...'

The above quote came from an anonymous spokesperson within Ubisoft. The whole anonymous aspect of the statement was strange enough, and it was unfortunate that a game that looks so great has been delayed for so long. But if we take a look at Ubisoft's recent history, maybe they desperately need that time.

It appears that the companies are being accused by fans and analysts alike of downgrading the graphics, not releasing any solid info about a release date and more. Ubisoft has had a bit of a run of problems of late that brings about the fans and analysts' concerns and accusations."

In recent news it was announced that the Beta test of the game will be available in March, and that it will be an Xbox One exclusive at first.

Developer Martin Helberg recently commented about graphics saying, "Downgrading is a weird term to use," he said. "Obviously, we want to make a game that looks the best it can on its respective format, so Xbox One, PlayStation 4, and PC. So I think the term downgrade is a bit confusing and weird because we're trying to get the most out of every machine we use. So Xbox gets its attention, PlayStation gets its attention, and PC of course will be able to cram it up a bit more depending on the hardware you have."

"We address every console, every platform as its own version," he said. "So we try to stay away from the thing where you go for the least common denominator and everybody suffers for it. We want to make a good experience on all respective formats."

"We have a long experience in doing online games dating back to Ground Control and World In Conflict," he said. "And I think the chance to involve people to do tests is very important. I suspect we will release more details on the possibilities for public tests later on."

Ubisoft Art Designer Rodrigo Cortez said,"We want to show gamers the game they will end up playing. We don't want to sell a fantasy."

"For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is. It has shooting, and is shooter-like. If you look at it, that's the whole point because we want it to be very immersive," he added.

"But it's not a shooter with some RPG stats tacked on. It's actually a proper RPG from the very beginning. There's deep progression when it comes to loot, gear, and levels and you'll be able to customize every skill, do exactly what you want, and choose roles. So that's probably the biggest communication challenge. We want to make clear to everyone that it's an RPG."

VG247 recently spoke with Rodrigo Cortes, senior brand art director for The Division, who said "The biggest thing is it's a Tom Clancy RPG. It's mixing realistic, tactical, possible scenarios with online play and RPG mechanics."

"You're starting to see similar mixing of genres in other games. Before a game was either a shooter, or a third-person game, or a driving game. But now more and more there's a blend of genres into a bigger game. It can make the game hard to define - it has shooter elements, RPG mechanics, it's cover-based, online and a seamless open-world.

"It has all of that, yes. But we took it to heart. It's a proper RPG."

"It was our biggest challenge from the very beginning," admits Cortes. "We weren't sure if it was even possible but after a couple of years to get things running it became the game's strength.

"Tom Clancy is what keeps us sane. We wanted a new relatable hero and it's hard to relate to super-soldiers."

"There's nothing like it out there so we can do things surprisingly well that nobody has done before. We don't have dragons or weird spell effects, we have technology and we have weaponry."

The VC post reports that Justin Robey, a developer for the Xbox One, posted a recent comment on "The Division," saying,"Saw The Division running on Xbox One. Jaw dropping gorgeous. Steam and environments were unreal. Gameplay also looked to be solid. Sold!"

Fredrik Rundqvist, executive producer of upcoming Ubisoft game "Tom Clancy's The Division" recently shared moreinformation about the title.

"It's an open world RPG game that takes place in New York City, that's been ravaged by a pandemic," says Rundqvist. "The city has almost been lost to the chaos, to disaster, to lawless areas, with all these dangerous factions running around - and your job as an agent of the Division is to take that back."

"We have a very lively and dynamic world," Rundqvist told IGN. "You need a world that is interesting in itself even when the player is not doing anything. Dynamic climatology We, day-night, wildlife and civilians complete cycle, and different archetypes within each faction. All these systems interact with each other and react accordingly."

Rundqvist went on to say he and his team watched "I Am Legend" more than ten times, presumably to get a feeling for a disease abandoned Manhattan.

As the "Splinter Cell" franchise died down there hasn't been a new Tom Clancy based game for awhile. Ubisoft is developing it exclusively for the current gen hardware using the Snowdrop engine, and it will feature an unprecidented realistic depiction of New York City.

The Division was recently shown off in a demo at Gamescom but not openly to the public. Game producer Justin Robey shared some of his thoughts on Twitter.

"Saw The Division running on Xbox One. Jaw dropping gorgeous. Steam and environments were unreal," Justin Tweeted. "Gameplay also looked to be solid. Sold! It was running on Xbox One. It went from dash to in game."

Ubisoft is throwing the entirety of its weight behind the project: Ubisoft Red Storm, Ubisoft Reflections and Massive Entertainment are the ones who are involved in this project.

The games is a real RPG shooter. It will allow the players to loot resources and contruct a base. There will be the branching skill trees of an RPG to tailor your character's abilities the way you prefer, and cover-based shooting is at the core of the action. Your skills and items may help you get passed a certain stage more tactically, but there will always be alternative more gun-drawn entry point.

The story follows characters from the city's "clean up" crew, who are tasked with ridding the streets of the bad and nasty, following a virus outbreak. Your mission is to help the governemt regain control by any means necessary.

Reports suggest the tablet gameplay, which allows a secondary player to join the game with a tablet, runs flawlessly.It's not fully playable from the tablet, instead the tablet controls a drone that has a variety of uses.

Lazygamer got some hands on time with the game and had this to say, "The Division puts you in the shoes of one of the city's clean up agents, trying to return a freshly apocalyptic New York to being habitable once more. A pandemic virus has come along, killing most, leaving the city a shell of its former self. Richly detailed, a great deal of the story is told through emergent game play and the environment; fresh corpses piled up, abandoned homes, the world littered with debris, messages on walls. The narrative is also partially spun by an echo device, which shows memories of a place in 3D. The New York shown is huge, with a rather large mega-map showing just about everything. Each area is graded by three things; present security, level of contagion, and current morale in the area - and each will affect how missions there will play out, what sort of gear is required, and the sort of resistance you'll face."

The official description reads"The Division, a classified unit of self-supported tactical agents, is activated. Leading seemingly ordinary lives among us, The Division agents are trained to operate independently of command, as all else fails," the plotline reads.

It continues, "Fighting to prevent the fall of society, the agents will find themselves caught up in an epic conspiracy, forced to combat not only the effects of a manmade virus, but also the rising threat of those behind it. When everything collapses, your mission begins."

The Division will only be available for next-gen consoles and is 100% social

Again "The Division" release date will probably be somewhere in 2015. Check back for more information as we get closer to the release date. In the meantime check out these trailers.

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